Roll any standard tabletop die online: D4, D6, D8, D10, D12, D20, or D100. Free, instant, perfect for DnD, board games, and remote play.
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If you have ever sat down for a DnD session and realized your dice bag is at home, you know the frustration of being three numbers short of an ability check. This page is the cure. Every standard polyhedral die from D4 to D100 is one tap away, the rolls are visually animated, and the results are logged for your DM to see if she asks for verification on a critical roll.
It works for in-person play when you forgot your dice, for remote play over video calls when no one wants to trust the player whose webcam keeps freezing on every natural 20, and for solo play when you are running through a one-shot or a solo journaling RPG. It also works as a backup roller when the table's communal dice mysteriously vanish under the couch cushions.
D4 rolls 1-4 and shows up in damage rolls for small weapons like daggers and darts. D6 is the workhorse, used for fireball damage, hit dice for some classes, and ability score generation. D8 covers longswords, healing potions, and other medium effects. D10 handles damage for heavier weapons and is also the basis of percentile rolls.
D12 is the greataxe and barbarian die — less common but characterful. D20 is the heart of d20-system games: attack rolls, saving throws, skill checks, and the dreaded ability checks all hinge on it. D100, traditionally rolled as two D10s reading the tens and ones digits separately, is used for wild magic surges, random encounter tables, and any time the GM needs a percent.
Most tabletop rolls combine a die roll with a modifier: 1d20 + 5 means roll a D20 and add 5. The wheel gives you the die roll; you add the modifier from your character sheet. Advantage in DnD 5e means rolling two D20s and taking the higher result; disadvantage takes the lower. Roll twice on this page and apply the rule yourself.
Character creation often uses 4d6-drop-lowest: roll the D6 four times, discard the lowest result, and sum the other three. Repeat six times for the six ability scores. Old-school systems use 3d6 in order — just roll the D6 three times per stat, no dropping. The wheel handles any of these patterns; the formulas live in your rulebook.
Remote tabletop play has exploded over the past few years, and shared dice rollers are a key part of making it work. When everyone watches the same spin on a shared screen, there is no question about whether the roll was real — the animation and the result are visible to the whole table at once.
For hybrid sessions where some players are in person and some are remote, a public roller solves the asymmetry. In-person players use physical dice, remote players use the wheel, and everyone trusts the results because the digital roller's output is just as random as the physical one.
This sounds counterintuitive, but pristine physical dice often have small biases. Injection-molded plastic dice can be a few percent biased toward certain faces because of weight distribution and surface imperfections in the molding process. Cheap dice from board game boxes are especially uneven, and some hollow-spotted dice favor certain faces noticeably. Casino-grade dice are precision-engineered to minimize this, but they are not what most tabletop players use at the kitchen table.
The digital roller uses a pseudo-random generator with no physical asymmetry. Every face has exactly equal probability, every roll is independent, and the only randomness comes from the math. For long-running campaigns where roll counts climb into the thousands, this consistency is actually a feature — the player who always rolls high or always rolls low cannot blame their dice anymore.