Spin the wheel to decide: Truth or Dare? A neutral referee for sleepovers, parties, road trips and video-call hangouts — add Double Dare, Skip or your own categories to make the game yours.
Paste your list below, one item per line
Add your options, spin, and share the winner in seconds.
In the traditional game, everyone picks truth. The wheel fixes that in one spin: nobody chose the dare, the wheel did, and the wheel cannot be argued with. That neutrality is the whole point — the same reason teachers use a name picker instead of pointing. It also adds a moment of suspense before every turn, which is where most of the laughs come from.
The other advantage is control over the odds. A 50/50 wheel is the default, but a group that wants a wilder night can make it Truth, Dare, Dare, Double Dare. A group with a shy newcomer can add two Skips so nobody is cornered.
Good truths are specific and a little embarrassing without being cruel. What is the most childish thing you still do? What is a lie you told this week? Who in this room would you call first if you got arrested? What is the last thing you searched for? What song do you secretly love? What is your most irrational fear? Which of us has the worst taste in music, and why? Have you ever pretended to be ill to get out of plans with someone here?
Avoid truths that target a specific person’s real secret; the game is about volunteering embarrassment, not extracting it.
Sleepover: let someone else post a story from your phone, do your best impression of the person on your left, eat a spoonful of whatever condiment the group picks. Party: swap an item of clothing with the next spinner, serenade a stranger, hold a plank while the group counts. Video call: show us your search history, do a TikTok dance with no music, speak in an accent until your next turn. Couples: re-enact your first meeting, give a ninety-second massage, read your last five texts to each other out loud.
The full list has fifty more, sorted so you can paste a whole set into the wheel in one go.
Everyone gets one free Skip per game, no explanation needed. A dare that is refused becomes a truth, not a punishment. Nobody dares anyone to do something the darer would not do themselves. The game ends when anyone says it ends. And phones stay face-down except the one spinning — a dare performed for the room is funny; a dare filmed for the internet changes how everyone plays.
If your group wants hypotheticals rather than confessions, the would you rather wheel is gentler and works with strangers. If you want the wheel to pick who is up next rather than what they do, spin the spin the bottle page. For an adults-only drinking version, the truth or drink wheel is set up for it.